Run Action Replay in the Gamecube and Select Action Replay Codes.
#Hdadvance 3.0 Elf code#
You will need the GC memory card to save this long code entry. On to the fun part, the dreaded older Action Replay code entry.ĬRTGAMER wrote:Be sure to have a Gamecube Memory card plugged in with the AR file. Add DOL Games, Homebrews and EMUs of your choosing. The SD Memory Card is now compatible with all versions of Action Replays and SD Media Launcher. Note which drive label is the SD Card as in F:Ĭopy SDLOADER.BIN to the root directory of the SD card. This procedure assumes that F: is the drive letter associated with your computer SD card reader.ĭownload SDPATCH,EXE and SDLOADER.BIN from your Google search. Preparing a SD card from Windows, you'll have to Google the two files and download. Choose your DOL file from the memory card and enjoy!Ī better boot source, handles some of the more tricky DOL files. AR will default to SD Media Launcher if it detects the SD Card. Loadup either SD Media Launcher or Action Replay. Slot 2 is better, so slot one is free for the regular memory card saves. Plug the Gecko card or the Media Launcher Adapter with your 2gb or less SD card into either memory slot.
![Hdadvance 3.0 Elf Hdadvance 3.0 Elf](https://i.imgur.com/VxbfeEP.png)
#Hdadvance 3.0 Elf install#
Your discretion of what DOL files to install on the SD card. We'll go with the newer Action Replay and SD Media Launcher first.įormat the SD card with a FAT16 filesystem (FAT12 and FAT32 are not supported).įill your SD card up with whatever Homebrews and EMUs of your choosing from the PC. I'll cover SDHC cards later at the bottom of this Guide. You will need the 2gb or smaller for the initial boot. The SDHC 4gb and above can be made to work but are tricky. The Gecko is a simple adapter to allow using regular SD memory cards.Ģgb limit. The Gamecube memory card is similar internally but not exactly the same as a SD memory card. SD Wii Key Gecko Card - Media Launcher Adapter SD Media Launcher, SD Card Adapter, the disc is behind the label Newer no code entry Action Replay with hidden SD Media Launcher The older code entry capable Action Replay AR cards are notorious for failing during code entry, make a backup of the AR file on genuine Gamecube memory card. The older rare Action Replay allows code entry and is very hard to find especially with AR memory card. The Older Action Replay does not include SD Media Launcher, but uses the better SDLoad program. An undocumented feature, SD Media Launcher pops up when a SD Memory Card is detected with a Gecko or Wii Key Card. It includes Freeloader to run import games. The newer Action Replay does not allow code entry but almost all games are already in. The older Action Replay is hard to find but you can get the latest AR direct from Code Junkies.
![Hdadvance 3.0 Elf Hdadvance 3.0 Elf](https://hkjunk0.com/wp-content/uploads/launchelf12.jpg)
Select a Game, Emu or Utility off the SD Card, Compact SD Gaming!īelow is what you need to play Games, Homebrew and EMUs in a SD Memory Card. Run SD Media Launcher from one of the three Code Junkies discs.Ĥ. Pop the SD Card Wii Key/Gecko adaptor into the memory port.ģ.
![Hdadvance 3.0 Elf Hdadvance 3.0 Elf](http://3.bp.blogspot.com/_1P9zU8WZm84/TRE7tN1FywI/AAAAAAAAAUw/LclEgBGzZ3A/s1600/21-Dec-10+10-42-11+PM.png)
#Hdadvance 3.0 Elf Pc#
Copy DOL Game files from the PC to a 2gb SD Card.Ģ.